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AI Insights · Timothy · October 2025

Performance of Top 5 Sengoku Games in Oceania, Q3 2025

Explore the performance trends of the top Sengoku games in Oceania during the third quarter of 2025, with insights into downloads, revenue, and active users.

Performance of Top 5 Sengoku Games in Oceania, Q3 2025

The third quarter of 2025 in Oceania brought varied performance results for the top Sengoku-themed games on a unified platform. Here's a closer look at their trends based on data from Sensor Tower.

Shogun: War and Empire saw a fluctuating pattern in weekly downloads, with numbers ranging from 3 to 23. Despite these fluctuations, the game did not generate any weekly revenue or report active users during this period.

For Great Conqueror 2: Shogun, weekly revenue showed a peak of approximately $652 at the start of the quarter, followed by a gradual decrease to $284 by the end of September. Downloads varied between 1 and 23, while active users hovered around the teens, peaking at 21 in July.

Shogun's Empire: Hex Commander experienced modest revenue, with a high of $63 in early August. Downloads remained low, peaking at 9 in September, and active users were minimal throughout the quarter.

Ninja Village had a stable yet low download rate, with a maximum of 7 downloads in September. Revenue saw minor peaks, with the highest being $12 early in the quarter.

Lastly, EnjoyLearning Old Japan Puzzle maintained very low activity, with downloads not exceeding 3 and no revenue reported.

For more detailed insights, visit Sensor Tower's platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025